AI Insights · Timothy · January 2022
Top 5 Hypercasual Games on Android in South America Q4 2021
In Q4 2021, South America's top hypercasual games on Android saw significant fluctuations in weekly downloads and active users, with some games experiencing notable peaks and declines.
In the fourth quarter of 2021, hypercasual games on the Android platform in South America saw varied performance in terms of weekly downloads and active users. Below, we delve into the performance of the top five hypercasual games during this period, based on data from Sensor Tower.
420: Prison Survival began Q4 with a strong start, recording nearly 2M downloads in the week of October 11. However, downloads saw a steady decline, dropping to approximately 84K by the last week of December. Active users for the game also followed a similar downward trend, starting at around 1.5M and decreasing to about 198K by the end of the year.
Craftsman: Building Craft maintained a relatively steady download rate throughout the quarter, fluctuating between 414K and 643K downloads per week. The game saw a notable increase in the final week of December, hitting 723K downloads. Active user numbers were consistently high, starting at approximately 5.2M and climbing to 5.8M by the end of December.
Cookie Carver: Life Challenge experienced significant fluctuations in downloads, peaking at around 1.4M in the week of October 18 and then gradually declining to about 108K by the end of December. Active users mirrored this trend, starting at 571K and peaking at approximately 1.6M before settling at around 341K in the last week of December. The game also saw a modest revenue increase in December, reaching $12 in the week of December 20.
Merge Animals 3D - Mutant race had an interesting performance with a peak in downloads at around 1.3M in the week of November 8. Downloads then decreased, averaging around 300K to 500K per week towards the end of December. Active users followed a similar pattern, starting at 2320 and reaching a high of approximately 1.5M in mid-November, before declining to about 483K by the end of the quarter.
Candy Challenge 3D saw a strong start with around 945K downloads in the second week of October. This number gradually declined to approximately 150K by the last week of December. Active users showed a similar trend, starting at around 86K and peaking at approximately 1.6M in late October, before decreasing to about 680K by the end of the year.
The data, provided by Sensor Tower, highlights the dynamic nature of the hypercasual gaming market in South America. For more detailed insights and analysis, visit Sensor Tower's website.